

First, in the test realm, there is the ability to buy minion treasure cards with crowns (not sure if you can do it with gold). Assuming this makes it into the live realm, you will have access to minions from other schools. Second, the fire minion has its pros and cons. It does pretty low level spells because you as a fire wizard have access to the second most powerful spells in the game in terms of damage (next to storm). If the minion were more powerful, I think it would make the wizard/minion combo too overpowering. I use to not like him, but learned to use him in certain situations. The fire minion's bread and butter is fire elf.

The fire minion's bread and butter is fire elf.

I use him mainly against ice enemies who love to cast fire shields. Forget about the traps, and just double blade. Cast wyldfire as early as possible to maximize both your damage and your minions. If your strategy against a particular boss is to buff up for the big hit (fire traps, elementral traps), it's best not cast the minion since his specialty is shield breaking (and as a side effect, trap breaking). If you pop Siren Bob with the Pop-O-Matic, your minions. Ryguyhammy wrote: Here is the page about how we feel about our minions! :) Feel free to talk about the ups and downs of your minion. Uh-oh, Gru and his minions are in Trouble Pop the bubble to save the minions in this Despicable Me version of the classic Trouble game Can you get all your minions safely around Gru's conveyor belt Move your minions and send other players' minions home when you land on the same space.
